lunes, 26 de noviembre de 2018

U4: PRACTICA #20 TRIANGULO EN 3D


EJECUCIÓN DE PROGRAMA
CÓDIGO DE PYTHON:



import pygame
from pygame.locals import *
 
from OpenGL.GL import *
from OpenGL.GLU import *
 
verticies = (
    (1, -1, -1),
    (1, 1, -1),
    (-1, 1, -1),
    (-1, -1, -1),
    (0,0,1)
 
    )
 
edges = (
    (4,0),
    (4,1),
    (4,2),
    (4,3),
    (0,1),
    (0,3),
    (2,1),
    (2,3)
 
    )
 
 
def Cube():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(verticies[vertex])
    glEnd()
 
 
def main():
    pygame.init()
    display = (800,600)
    pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
 
    gluPerspective(45, (display[0]/display[1]), 0.1, 50.0)
 
    glTranslatef(0.0,0.0, -5)
 
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
 
        glRotatef(1, 3, 1, 1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        Cube()
        pygame.display.flip()
        pygame.time.wait(10)
 
 
main()

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